Gameplay
About
One farmer, one basket, a sky full of eggs. Hens perch on wooden planks high above the farm and drop what they lay: eggs roll, bounce and fall, and you slide the basket under them with one thumb. Golden eggs are worth a fortune, bombs and rotten eggs cost you the run, and every egg you keep in the air multiplies the score up to x8 until Fever turns the whole sky gold.
720 handcrafted levels in 24 worlds - 630 of them free, plus three paid expansion worlds and, past world 21, endless procedurally generated Frontier worlds. Thirty levels per world, a gold-rush bonus on 15 and a boss with its own attack patterns on 30. Wind, fog, ice, low gravity, underwater currents, earthquakes, conveyor belts, cannons, mirrored controls and 74 kinds of egg (ghost, mimic, splitter, meteor, void, phoenix) keep changing the physics.
Beyond the campaign
- Egg Run - an endless roguelite. Parachute perk capsules drift down between stages and you have to catch them while the difficulty only climbs: 48 perks and 15 hidden synergies.
- Daily Challenge with streaks, a 40-tier season pass and weekly events.
- The Farm - 11 buildings to build and upgrade, and 40 collectible hens that are the squad laying your eggs: 5 rarities, family set bonuses, and an incubator whose odds are published on screen.
- 13 farmers with Ultimate abilities, 12 upgradeable baskets, 75 tiered achievement lines, and a Jukebox of 118 synthesized chiptune tracks that never play the same loop twice.
Free to play: every mode and 630 levels are yours without paying. Gems, expansion worlds, bundles and the Golden Pass are bought through Cassette's checkout.
Steer with a thumb, the mouse or the arrow keys. It runs portrait on a phone and full-screen on a desktop with the HUD moved to the sides, in 50 languages, and the whole game is playable with the sound off.
Credits
- Made by
- TTinywasp
Accessibility
- Reduced motion
- One-handed play
Reduce-motion setting plus the system prefers-reduced-motion query: no screen shake, no flashes. Battery-saver / low-effects mode halves particles and frame rate; haptics are optional. Every audio cue has a visual equivalent (combo, Fever, objective and the turn timer are all drawn in the HUD), so the game is fully playable muted or deaf. Egg kinds are distinguishable by shape and outline, but there is no colour-blind palette, no difficulty options and no key remapping: movement is drag anywhere, the on-screen halves, or the arrow keys.









