Skip to content
Cassette

Runs on any screen with a browser.

  • Desktop
  • Tablet
  • Phone
FOOM, the same build on each screen.
Desktop, phone, tablet
Nothing to install for players. Your game declares what it supports on each screen: full, playable or not supported, and the store page says so.
Installable
Every game can be installed from the browser, with its own name, icon and orientation.
Isolated
A game runs in a sandboxed frame on play.cassette.gg, apart from cassette.gg.
Cached at the edge
Builds are cached on Cloudflare’s network and served from the edge.
Engines
Unity WebGL, Godot 4 (single-threaded), Construct, GameMaker, Phaser, PixiJS, three.js and plain JavaScript.

Free, within these limits

500 MBper zip
90 MBin one request; larger in parts
1 GBunpacked
5000files per build
4 GBper studio
20games per studio
100builds per game
30uploads an hour
Tell your agent
Get my game ready to run on cassette.gg.

Making a game run on Cassette, for agentsFor agents

NextGame services