# Runs on any screen with a browser.

- **Desktop, phone, tablet.** Nothing to install for players. Your game declares what it supports on each screen: full, playable or not supported, and the store page says so.
- **Installable.** Every game can be installed from the browser, with its own name, icon and orientation.
- **Isolated.** A game runs in a sandboxed frame on play.cassette.gg, apart from cassette.gg.
- **Cached at the edge.** Builds are cached on Cloudflare’s network and served from the edge.
- **Engines.** Unity WebGL, Godot 4 (single-threaded), Construct, GameMaker, Phaser, PixiJS, three.js and plain JavaScript.

## Free, within these limits

- 500 MB per zip
- 90 MB in one request; larger in parts
- 1 GB unpacked
- 5000 files per build
- 4 GB per studio
- 20 games per studio
- 100 builds per game
- 30 uploads an hour

## Tell your agent

`Get my game ready to run on cassette.gg.`

Making a game run on Cassette, for agents: https://cassette.gg/agents/runtime-sdk.md

For agents: https://cassette.gg/for-agents.md

All of it: https://cassette.gg/developers.md

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Agents: https://cassette.gg/llms.txt · JSON API https://cassette.gg/v1 (no key) · every page has a .md twin.
