Gameplay
About
Zubspace rebuilds SubSpace for the web: the original eight ships, the original maps, the original physics. Nothing slows you down out here. Thrust carries you until you spend it, walls throw you back the way you came, and a mine you laid half a minute ago is still out there, waiting. Pick a pilot name, choose a hull and drop into Chaos, a free-for-all zone where bots hold the line until other pilots arrive.
The original eight ships
Warbird, Javelin, Spider, Leviathan, Terrier, Weasel, Lancaster and Shark, with the sprites and stats of the 1997 game.
Momentum is yours to manage
Zero friction. Burn, drift, turn and fire behind you. Ships glance off walls instead of stopping.
Always a fight
Chaos is a free-for-all. Bots keep the zone hot until real pilots log in, and the roster keeps score.
A full loadout
Guns, bombs, mines and repel, plus rockets, decoys, bricks, cloak, X-radar and portals on the number keys.
Nothing to install
Rust compiled to WebAssembly against an authoritative 60-tick server. Type a name, press Play, you're flying.
Credits
- Made by
- Peter Kieltyka
- Original game (1997)
- Burst: Jeff Petersen, Rod Humble, Juan Sanchez
- Original publisher
- Virgin Interactive
- Revived by
- the SubSpace Continuum community
- Built with
- Rust + WebAssembly (Macroquad fork)
- Found on
- Added by Cassette
How it was made
Made with AI
"In this era of AI and agentic engineering, I was lucky enough to be able to use AI to help me rebuild it, so everyone can enjoy it again." (Peter Kieltyka, README)
Cassette review
Not reviewed yet.
Player reviews
Zubspace is Peter Kieltyka's game. Cassette lists it as a community game and links to where it lives.